Well, it's been a while - I haven't updated the 3DLP Host Software since I came out with the first Alpha version back in May. This past weekend I started working on a complete revamp of the software - and when I say revamp, I mean that by the time I'm done, nearly every line will be replaced with better, more robust code. Planned features for the next release of the software include: 3D STL importer/viewer, 3D realtime slicer, re-written Arduino firmware, a new, cleaner GUI, slice previewing, and a manual printer control dialog. I'm also working on an efficient automatic support generation algorithm that I plan on implementing in later releases.
Here's a preview of the new 3D interface:
Here I've imported an STL model into the 3D viewer, oriented it in 3D space, and sliced the model at a Z height of 0.5. The red lines indicate the contours of the layer created by the intersections of the model and the defined slicing plane.
Here I've loaded an extremely complex (very high poly count) STL model of a human skull complete with all the internal passages and cavities.
Here I'm slicing the skull with a plane in the Z axis - red indicates the intersection of the solid bodies and the slicing plane in 3D space.